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"Apocalypse" (148)

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Phyrexian Arena
Phyrexian Arena 1BlackBlack (3)
Enchantment

At the beginning of your upkeep, you draw a card and you lose 1 life.

Apocalypse (Rare)
Phyrexian Gargantua
Phyrexian Gargantua 4BlackBlack (6)
Creature — Phyrexian Horror (4/4)

When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.

Apocalypse (Uncommon)
Phyrexian Rager
Phyrexian Rager 2Black (3)
Creature — Phyrexian Horror (2/2)

When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.

Apocalypse (Common)
Planar Despair
Planar Despair 3BlackBlack (5)
Sorcery

Domain — All creatures get -1/-1 until end of turn for each basic land type among lands you control.

Apocalypse (Rare)
Powerstone Minefield
Powerstone Minefield 2RedWhite (4)
Enchantment

Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.

Apocalypse (Rare)
Prophetic Bolt
Prophetic Bolt 3BlueRed (5)
Instant

Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.

Apocalypse (Rare)
Putrid Warrior
Putrid Warrior WhiteBlack (2)
Creature — Zombie Soldier Warrior (2/2)

Whenever Putrid Warrior deals damage, choose one —

• Each player loses 1 life.

• Each player gains 1 life.

Apocalypse (Common)
Quagmire Druid
Quagmire Druid 2Black (3)
Creature — Zombie Druid (2/2)

Green, Tap, Sacrifice a creature: Destroy target enchantment.

Apocalypse (Common)
Quicksilver Dagger
Quicksilver Dagger 1BlueRed (3)
Enchantment — Aura

Enchant creature

Enchanted creature has "Tap: This creature deals 1 damage to target player or planeswalker. You draw a card."

Apocalypse (Common)
Raka Disciple
Raka Disciple Red (1)
Creature — Minotaur Wizard (1/1)

White, Tap: Prevent the next 1 damage that would be dealt to any target this turn.

Blue, Tap: Target creature gains flying until end of turn.

Apocalypse (Common)
Raka Sanctuary
Raka Sanctuary 2Red (3)
Enchantment

At the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage instead.

Apocalypse (Uncommon)
Rakavolver
Rakavolver 2Red (3)
Creature — Volver (2/2)

Kicker 1White and/or Blue <I>(You may pay an additional </I>1White<I> and/or </I>Blue<I> as you cast this spell.)</I>

If Rakavolver was kicked with its 1White kicker, it enters the battlefield with two +1/+1 counters on it and with "Whenever Rakavolver deals damage, you gain that much life."

If Rakavolver was kicked with its Blue kicker, it enters the battlefield with a +1/+1 counter on it and with flying.

Apocalypse (Rare)
Razorfin Hunter
Razorfin Hunter BlueRed (2)
Creature — Merfolk Goblin (1/1)

Tap: Razorfin Hunter deals 1 damage to any target.

Apocalypse (Common)
Illusion // Reality (Reality)
Illusion // Reality (Reality) 2Green (3)
Instant

Destroy target artifact.

Apocalypse (Uncommon)
Reef Shaman
Reef Shaman Blue (1)
Creature — Merfolk Shaman (0/2)

Tap: Target land becomes the basic land type of your choice until end of turn.

Apocalypse (Common)
Savage Gorilla
Savage Gorilla 4Green (5)
Creature — Ape (3/3)

BlueBlack, Tap, Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card.

Apocalypse (Common)
Shield of Duty and Reason
Shield of Duty and Reason White (1)
Enchantment — Aura

Enchant creature

Enchanted creature has protection from green and from blue.

Apocalypse (Common)
Shimmering Mirage
Shimmering Mirage 1Blue (2)
Instant

Target land becomes the basic land type of your choice until end of turn.

Draw a card.

Apocalypse (Common)
Shivan Reef
Shivan Reef (0)
Land

Tap: Add Colorless.

Tap: Add Blue or Red. Shivan Reef deals 1 damage to you.

Apocalypse (Rare)
Smash
Smash 2Red (3)
Instant

Destroy target artifact.

Draw a card.

Apocalypse (Common)
Soul Link
Soul Link 1WhiteBlack (3)
Enchantment — Aura

Enchant creature

Whenever enchanted creature deals damage, you gain that much life.

Whenever enchanted creature is dealt damage, you gain that much life.

Apocalypse (Common)
Spectral Lynx
Spectral Lynx 1White (2)
Creature — Cat Spirit (2/1)

Protection from green

Black: Regenerate Spectral Lynx.

Apocalypse (Rare)
Spiritmonger
Spiritmonger 3BlackGreen (5)
Creature — Beast (6/6)

Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.

Black: Regenerate Spiritmonger.

Green: Spiritmonger becomes the color of your choice until end of turn.

Apocalypse (Rare)
Squee's Embrace
Squee's Embrace RedWhite (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

When enchanted creature dies, return that card to its owner's hand.

Apocalypse (Common)
Squee's Revenge
Squee's Revenge 1BlueRed (3)
Sorcery

Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.

Apocalypse (Uncommon)
Standard Bearer
Standard Bearer 1White (2)
Creature — Human Flagbearer (1/1)

While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.

Apocalypse (Common)
Strength of Night
Strength of Night 2Green (3)
Instant

Kicker Black (You may pay an additional Black as you cast this spell.)

Creatures you control get +1/+1 until end of turn. If this spell was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.

Apocalypse (Common)
Suffocating Blast
Suffocating Blast 1BlueBlueRed (4)
Instant

Counter target spell and Suffocating Blast deals 3 damage to target creature.

Apocalypse (Rare)
Suppress
Suppress 2Black (3)
Sorcery

Target player exiles all cards from their hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to their hand.

Apocalypse (Uncommon)
Sylvan Messenger
Sylvan Messenger 3Green (4)
Creature — Elf (2/2)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.

Apocalypse (Uncommon)
Symbiotic Deployment
Symbiotic Deployment 2Green (3)
Enchantment

Skip your draw step.

1, Tap two untapped creatures you control: Draw a card.

Apocalypse (Rare)
Tahngarth's Glare
Tahngarth's Glare Red (1)
Sorcery

Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order.

Apocalypse (Common)
Temporal Spring
Temporal Spring 1GreenBlue (3)
Sorcery

Put target permanent on top of its owner's library.

Apocalypse (Common)
Tidal Courier
Tidal Courier 3Blue (4)
Creature — Merfolk (1/2)

When Tidal Courier enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order.

3Blue: Tidal Courier gains flying until end of turn.

Apocalypse (Uncommon)
Tranquil Path
Tranquil Path 4Green (5)
Sorcery

Destroy all enchantments.

Draw a card.

Apocalypse (Common)
Tundra Kavu
Tundra Kavu 2Red (3)
Creature — Kavu (2/2)

Tap: Target land becomes a Plains or an Island until end of turn.

Apocalypse (Common)
Unnatural Selection
Unnatural Selection 1Blue (2)
Enchantment

1: Choose a creature type other than Wall. Target creature becomes that type until end of turn.

Apocalypse (Rare)
Urborg Elf
Urborg Elf 1Green (2)
Creature — Elf Druid (1/1)

Tap: Add Black, Green, or Blue.

Apocalypse (Common)
Urborg Uprising
Urborg Uprising 4Black (5)
Sorcery

Return up to two target creature cards from your graveyard to your hand.

Draw a card.

Apocalypse (Common)
Vindicate
Vindicate 1WhiteBlack (3)
Sorcery

Destroy target permanent.

Apocalypse (Rare)
Vodalian Mystic
Vodalian Mystic 1Blue (2)
Creature — Merfolk Wizard (1/1)

Tap: Target instant or sorcery spell becomes the color of your choice.

Apocalypse (Uncommon)
Whirlpool Drake
Whirlpool Drake 3Blue (4)
Creature — Drake (2/2)

Flying

When Whirlpool Drake enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.

When Whirlpool Drake dies, shuffle the cards from your hand into your library, then draw that many cards.

Apocalypse (Uncommon)
Whirlpool Rider
Whirlpool Rider 1Blue (2)
Creature — Merfolk (1/1)

When Whirlpool Rider enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.

Apocalypse (Common)
Whirlpool Warrior
Whirlpool Warrior 2Blue (3)
Creature — Merfolk Warrior (2/2)

When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.

Red, Sacrifice Whirlpool Warrior: Each player shuffles the cards from their hand into their library, then draws that many cards.

Apocalypse (Rare)
Wild Research
Wild Research 2Red (3)
Enchantment

1White: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.

1Blue: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.

Apocalypse (Rare)
Yavimaya Coast
Yavimaya Coast (0)
Land

Tap: Add Colorless.

Tap: Add Green or Blue. Yavimaya Coast deals 1 damage to you.

Apocalypse (Rare)
Yavimaya's Embrace
Yavimaya's Embrace 5GreenBlueBlue (8)
Enchantment — Aura

Enchant creature

You control enchanted creature.

Enchanted creature gets +2/+2 and has trample.

Apocalypse (Rare)
Zombie Boa
Zombie Boa 4Black (5)
Creature — Zombie Snake (3/3)

1Black: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate only as a sorcery.

Apocalypse (Common)
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